Tuesday, 6 May 2014

Audition

Shortcuts

Spacebar - play and stop
\ - fit to window
= - Zoom in horizontally
- Zoom out horizontally
ctrl + left arrow move playhead to previous edit
ctrl + right arrow - move playhead to next edit
0 - display multitrack session
9 - display waveform editor
v - select arrow
r select razerblade tool
t - time selection tool
y - slip tool
ctrl + k - cut all tracks at the position of the playhead
ctrl + g  - group clips
ctrl + t _ adds track
delete - deletes selection
shift + delete - deletes selected clip.

Interface of Audition


To import audio into audition you can just drag and drop the file to where the waveform is, or you can go up to File and click on import. All of the sound files you import will appear in a box where it says files at the top left of the program.

The Box below this is where you can navigate through all the folders on your computer. This box also has several tabs such as effects, where you can add effects to your audio like echoing. You also have markers and properties.

The box to the right of this which says 'Levels' will show you the different levels in your audio file. The Audio you can see at the moment on screen is called a waveform.


Adding Echo's


Adding echoes to your sounds is rather straight forward. You select the audio you want an echo on, for me I selected everything using CTRL + A. Then I navigated to effects, Delay and Echo, Analog Delay.

Once here you have a various amount of different types of echoes to choose from. In my case I chose canyon echoes because it sounded the most like a cave to me. Once you've selected an option you do have the ability to edit the way the echo behaves using sliders.

Importing to udk

Importing audio into udk is rather simple. The audio must be a WAV file else it will not work within UDK. To get my audio from audition into udk I highlighted the bit  I wanted and exported it with the appropriate settings. Then go into the content browser within UDK and click on import and select your file. Once imported you can then drag and drop your file into your level and adjust various settings to suit your needs.


Attenuation

Attenuation is quite easy to set-up. Once the sound is in your level navigate to the properties for that sound and put a tick on the attenuation. Then head to the Unreal Soundcue Editor and make sure to add the attenuation. Once this is done you will be able to see the attenuation radius appear around the sound. Now you can adjust the furthest distance you will be able to hear your sound and the point at which is will be loudest.



looping


Looping is a similar method as the attenuation, you have to put a tick on it in the sound properties and then head over to the soundcue editor. Once there right click and add the looping, then just connect it up and your sound will play on a loop, which is great for adding the ambient sounds to your level. Within the soundcue editor you can also set up timers for your sounds and set up an order for your sounds to play in.






















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