Evaluation
First of all, I really enjoyed learning about how audio effects games as I've never really looked into it before, or really never noticed it to question it, it was just there. I did have the certain soundtracks from games I liked, but I never really took into account all the little sounds, the little details which actually take a lot of work. I found the Foley sounds to be particularly interesting to learn about as they use normal everyday objects to make things that sound like something, for example I saw someone use a feather pillow to simulate the sound of a bird flapping its wings. Also, as these sounds are sou subtle they are still really critical in a scene, if removed the scene will feel lifeless and unnatural.
I also liked learning about ambient sounds and sounds that create atmosphere in games as I'm a huge fan of games that give a great sense of immersion and putting great soundtracks and sounds into these games will immerse you even more. Then when we had to analyse different scenes to try and pick up the things that create atmosphere its amazing to see how much things can create immersion.
However the bad points I think for me was the fact we had to create a story and for me, this is really hard as I struggled in English and cant really do creative writing in general. We also had to create a storyboard for this and I'm not a huge fan of them either, but I can cope a little better on that as I can draw which is my strong point. I know that my story is bad and would be bad, but I wanted to focus on the drawings for the scene more than the story. I thought that we had to work to hard on the actual story considering we are meant to be working on the audio for it. I think when we start to actually make the sounds its going make the project on a whole a lot better than what we've done so far.
Having not done a storyboard in a while as I refuse to do them, I was a little weary how mine would turn out as I find character drawing to be quite hard. However I really like how it turned out, since I had last done a storyboard I have progressed a lot more in my artwork and didn't actually find it that hard to do all of the compositions and camera angles I wanted in my scene. I think if I was to do this again I would of put annotations and arrows indicating where the camera is moving as I think mine is lacking these features but instead it just looks like a series of thumbnails. I think I would of put more time into my story as well, actually thinking about what is going to happen.
In conclusion I have really enjoyed this project so far as were looking into things I've never looked into or considered before and its definitely changed the way I play, and look at games now.
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