Wednesday, 2 October 2013

Adaptive and Reactive Sounds

Audio is probably one of the main features in games, if you took it away from games it would ruin it completely especially for immersive games where is plays a big part. In some games you may not even notice the audio or background music but if removed the game would play totally different.
Audio can also help lead the player through the game world or cause things to happen for example, you may be walking up to a corner of a corridor and a guard around the corner may here you coming and react to it.

In game sounds can be split into two  types, Adaptive and Reactive sounds.

Adaptive sounds which the player doesnt effect or have control over, such as background and ambient sounds, they are triggered by the game instead of the player.

Reactive Sounds are triggered as a response from the player, such as gunshots and footsteps. They can also be triggered by player actions instead of just the player for example, throwing a rock to distract a guard.


Breaking down the adaptive and reactive sounds from a flash game and a film scene.

Thing Thing 2

The game is a side scrolling shooter in which you play a man with a gun and have to survive as long as you can through various levels.

The only Adaptive sound I could find was the soundtrack playing on a loop in the background.

The reactive sounds would be the gunshots, bullets landing on the floor, blood splatters, and picking up ammo.

Prometheus

I actually wanted to get some of the footage before this clip as well as this but I couldn't find it anywhere, even this is bad quality. 



Here is the soundtrack used in the scene which is a much better quality.

being a big Alien fan seing this scene has to be one of my best movie moments in my opinion.
I think the soundtrack plays a huge part in this scene as it gives the sense of size and power as this ship is trying to take off.

Adaptive Sounds would be the soundtrack being played, maybe things like wind and dust.

Reactive sounds consists of the sounds the ship makes, the explosions, the crash as it lands, the air the shoots out the vents as it takes off. The sound of the escape pod being launched.

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